A RuneTek3 client (377) that is deobfuscated, converted to Kotlin, and includes QoL improvements.
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Game: Refactored Method resetTitleScreen

+11
+11
src/com/jagex/runescape/Game.java
··· 4834 4834 public void resetTitleScreen() { 4835 4835 if (aClass18_1198 != null) 4836 4836 return; 4837 + 4837 4838 super.imageProducer = null; 4838 4839 chatboxProducingGraphicsBuffer = null; 4839 4840 aClass18_1157 = null; ··· 4844 4845 4845 4846 flameLeftBackground = new ProducingGraphicsBuffer(128, 265, getParentComponent()); 4846 4847 Rasterizer.resetPixels(); 4848 + 4847 4849 flameRightBackground = new ProducingGraphicsBuffer(128, 265, getParentComponent()); 4848 4850 Rasterizer.resetPixels(); 4851 + 4849 4852 aClass18_1198 = new ProducingGraphicsBuffer(509, 171, getParentComponent()); 4850 4853 Rasterizer.resetPixels(); 4854 + 4851 4855 aClass18_1199 = new ProducingGraphicsBuffer(360, 132, getParentComponent()); 4852 4856 Rasterizer.resetPixels(); 4857 + 4853 4858 aClass18_1200 = new ProducingGraphicsBuffer(360, 200, getParentComponent()); 4854 4859 Rasterizer.resetPixels(); 4860 + 4855 4861 aClass18_1203 = new ProducingGraphicsBuffer(202, 238, getParentComponent()); 4856 4862 Rasterizer.resetPixels(); 4863 + 4857 4864 aClass18_1204 = new ProducingGraphicsBuffer(203, 238, getParentComponent()); 4858 4865 Rasterizer.resetPixels(); 4866 + 4859 4867 aClass18_1205 = new ProducingGraphicsBuffer(74, 94, getParentComponent()); 4860 4868 Rasterizer.resetPixels(); 4869 + 4861 4870 aClass18_1206 = new ProducingGraphicsBuffer(75, 94, getParentComponent()); 4862 4871 Rasterizer.resetPixels(); 4872 + 4863 4873 if (titleArchive != null) { 4864 4874 prepareTitleBackground(); 4865 4875 prepareTitle(); 4866 4876 } 4877 + 4867 4878 aBoolean1046 = true; 4868 4879 } 4869 4880