A RuneTek3 client (377) that is deobfuscated, converted to Kotlin, and includes QoL improvements.
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Game: Refactored Method startup

+5 -5
+5 -5
src/com/jagex/runescape/Game.java
··· 5180 5180 image.drawInverse(0, 0); 5181 5181 5182 5182 int offset = (int) (Math.random() * 41D) - 20; 5183 - int redOffset = (int) ((Math.random() * 21D) - 10) + offset; 5184 - int greenOffset = (int) ((Math.random() * 21D) - 10) + offset; 5185 - int blueOffset = (int) ((Math.random() * 21D) - 10) + offset; 5183 + int red = (int) ((Math.random() * 21D) - 10) + offset; 5184 + int green = (int) ((Math.random() * 21D) - 10) + offset; 5185 + int blue = (int) ((Math.random() * 21D) - 10) + offset; 5186 5186 5187 5187 for (int i = 0; i < 100; i++) { 5188 5188 if (worldMapHintIcons[i] != null) 5189 - worldMapHintIcons[i].adjustRGB(redOffset, greenOffset, blueOffset); 5189 + worldMapHintIcons[i].adjustRGB(red, green, blue); 5190 5190 5191 5191 if (aClass50_Sub1_Sub1_Sub3Array1153[i] != null) 5192 - aClass50_Sub1_Sub1_Sub3Array1153[i].mixPalette(redOffset, greenOffset, blueOffset); 5192 + aClass50_Sub1_Sub1_Sub3Array1153[i].mixPalette(red, green, blue); 5193 5193 } 5194 5194 5195 5195 drawLoadingText(83, "Unpacking textures");