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Port from GH, no history required

Moving my repos one by one to other platforms.
Barely used the version control on this one, so
no need to bring it with me.

+1786
+13
README.md
··· 1 + # openbsd-volume-slider 2 + 3 + A GUI volume slider using mixerctl and raylib. 4 + 5 + `gcc -o vol-slider main.c $(pkg-config --cflags raylib --libs raylib)` 6 + 7 + or 8 + 9 + `gcc -o vol-slider main.c -lraylib -Lmodules/x86_64` 10 + 11 + For whatever reason, if you want to run this OpenBSD volume slider on a Mac, there's this: 12 + 13 + `gcc -o vol-slider main.c -lraylib -Lmodules/darwin_arm64`
+59
main.c
··· 1 + #include "modules/raylib.h" 2 + 3 + #define WIDTH 300 4 + #define HEIGHT 50 5 + 6 + int main() { 7 + InitWindow(WIDTH, HEIGHT, "Volume Slider"); 8 + 9 + // TODO: get volume from mixerctl 10 + // Initial volume, out of 255 11 + float volume = 127.5f; 12 + Rectangle track = { WIDTH / 4, HEIGHT / 2 - 10, WIDTH / 2, 20 }; 13 + Rectangle knob = { track.x + ((volume / 255) * track.width) - 5, track.y - 5, 10, 30 }; 14 + 15 + bool dragging = false; 16 + bool snapping = false; 17 + 18 + SetTargetFPS(60); 19 + while (!WindowShouldClose()) { 20 + Vector2 mousePosition = GetMousePosition(); 21 + Rectangle mouseRect = { mousePosition.x, mousePosition.y, 1, 1 }; 22 + 23 + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionRecs(mouseRect, knob)) { 24 + dragging = true; 25 + } 26 + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !CheckCollisionRecs(mouseRect, knob) && CheckCollisionRecs(mouseRect, track)) { 27 + snapping = true; 28 + } 29 + 30 + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { 31 + dragging = false; 32 + snapping = false; 33 + } 34 + 35 + if (dragging || snapping) { 36 + knob.x = GetMouseX() - knob.width / 2; 37 + 38 + // Constrain knob to track 39 + if (knob.x < track.x) knob.x = track.x; 40 + if (knob.x > track.x + track.width - knob.width) knob.x = track.x + track.width - knob.width; 41 + 42 + // TODO: set volume to mixerctl 43 + volume = (float)((knob.x - track.x) / (float)(track.width - knob.width)) * 255; 44 + } 45 + 46 + BeginDrawing(); 47 + ClearBackground(RAYWHITE); 48 + 49 + DrawRectangleRec(track, GRAY); 50 + DrawRectangleRec(knob, DARKGRAY); 51 + 52 + DrawText(TextFormat("Volume: %.2f", volume), 4, 4, 8, BLACK); 53 + 54 + EndDrawing(); 55 + } 56 + 57 + CloseWindow(); 58 + return 0; 59 + }
modules/darwin_arm64/libraylib.5.5.0.dylib

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modules/darwin_arm64/libraylib.550.dylib

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modules/darwin_arm64/libraylib.a

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modules/darwin_arm64/libraylib.dylib

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+1714
modules/raylib.h
··· 1 + /********************************************************************************************** 2 + * 3 + * raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 4 + * 5 + * FEATURES: 6 + * - NO external dependencies, all required libraries included with raylib 7 + * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 8 + * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. 9 + * - Written in plain C code (C99) in PascalCase/camelCase notation 10 + * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) 11 + * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 12 + * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) 13 + * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 14 + * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 15 + * - Flexible Materials system, supporting classic maps and PBR maps 16 + * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) 17 + * - Shaders support, including Model shaders and Postprocessing shaders 18 + * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 19 + * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) 20 + * - VR stereo rendering with configurable HMD device parameters 21 + * - Bindings to multiple programming languages available! 22 + * 23 + * NOTES: 24 + * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 25 + * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 26 + * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 27 + * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 28 + * 29 + * DEPENDENCIES (included): 30 + * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input 31 + * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input 32 + * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading 33 + * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 34 + * 35 + * OPTIONAL DEPENDENCIES (included): 36 + * [rcore] msf_gif (Miles Fogle) for GIF recording 37 + * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm 38 + * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm 39 + * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation 40 + * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage 41 + * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 42 + * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 43 + * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms 44 + * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation 45 + * [rtext] stb_truetype (Sean Barret) for ttf fonts loading 46 + * [rtext] stb_rect_pack (Sean Barret) for rectangles packing 47 + * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 48 + * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 49 + * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 50 + * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) 51 + * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) 52 + * [raudio] dr_wav (David Reid) for WAV audio file loading 53 + * [raudio] dr_flac (David Reid) for FLAC audio file loading 54 + * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 55 + * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 56 + * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 57 + * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 58 + * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage 59 + * 60 + * 61 + * LICENSE: zlib/libpng 62 + * 63 + * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 64 + * BSD-like license that allows static linking with closed source software: 65 + * 66 + * Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) 67 + * 68 + * This software is provided "as-is", without any express or implied warranty. In no event 69 + * will the authors be held liable for any damages arising from the use of this software. 70 + * 71 + * Permission is granted to anyone to use this software for any purpose, including commercial 72 + * applications, and to alter it and redistribute it freely, subject to the following restrictions: 73 + * 74 + * 1. The origin of this software must not be misrepresented; you must not claim that you 75 + * wrote the original software. If you use this software in a product, an acknowledgment 76 + * in the product documentation would be appreciated but is not required. 77 + * 78 + * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 79 + * as being the original software. 80 + * 81 + * 3. This notice may not be removed or altered from any source distribution. 82 + * 83 + **********************************************************************************************/ 84 + 85 + #ifndef RAYLIB_H 86 + #define RAYLIB_H 87 + 88 + #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback 89 + 90 + #define RAYLIB_VERSION_MAJOR 5 91 + #define RAYLIB_VERSION_MINOR 6 92 + #define RAYLIB_VERSION_PATCH 0 93 + #define RAYLIB_VERSION "5.6-dev" 94 + 95 + // Function specifiers in case library is build/used as a shared library 96 + // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 97 + // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden 98 + #if defined(_WIN32) 99 + #if defined(__TINYC__) 100 + #define __declspec(x) __attribute__((x)) 101 + #endif 102 + #if defined(BUILD_LIBTYPE_SHARED) 103 + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) 104 + #elif defined(USE_LIBTYPE_SHARED) 105 + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) 106 + #endif 107 + #else 108 + #if defined(BUILD_LIBTYPE_SHARED) 109 + #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) 110 + #endif 111 + #endif 112 + 113 + #ifndef RLAPI 114 + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) 115 + #endif 116 + 117 + //---------------------------------------------------------------------------------- 118 + // Some basic Defines 119 + //---------------------------------------------------------------------------------- 120 + #ifndef PI 121 + #define PI 3.14159265358979323846f 122 + #endif 123 + #ifndef DEG2RAD 124 + #define DEG2RAD (PI/180.0f) 125 + #endif 126 + #ifndef RAD2DEG 127 + #define RAD2DEG (180.0f/PI) 128 + #endif 129 + 130 + // Allow custom memory allocators 131 + // NOTE: Require recompiling raylib sources 132 + #ifndef RL_MALLOC 133 + #define RL_MALLOC(sz) malloc(sz) 134 + #endif 135 + #ifndef RL_CALLOC 136 + #define RL_CALLOC(n,sz) calloc(n,sz) 137 + #endif 138 + #ifndef RL_REALLOC 139 + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) 140 + #endif 141 + #ifndef RL_FREE 142 + #define RL_FREE(ptr) free(ptr) 143 + #endif 144 + 145 + // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) 146 + // Plain structures in C++ (without constructors) can be initialized with { } 147 + // This is called aggregate initialization (C++11 feature) 148 + #if defined(__cplusplus) 149 + #define CLITERAL(type) type 150 + #else 151 + #define CLITERAL(type) (type) 152 + #endif 153 + 154 + // Some compilers (mostly macos clang) default to C++98, 155 + // where aggregate initialization can't be used 156 + // So, give a more clear error stating how to fix this 157 + #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) 158 + #error "C++11 or later is required. Add -std=c++11" 159 + #endif 160 + 161 + // NOTE: We set some defines with some data types declared by raylib 162 + // Other modules (raymath, rlgl) also require some of those types, so, 163 + // to be able to use those other modules as standalone (not depending on raylib) 164 + // this defines are very useful for internal check and avoid type (re)definitions 165 + #define RL_COLOR_TYPE 166 + #define RL_RECTANGLE_TYPE 167 + #define RL_VECTOR2_TYPE 168 + #define RL_VECTOR3_TYPE 169 + #define RL_VECTOR4_TYPE 170 + #define RL_QUATERNION_TYPE 171 + #define RL_MATRIX_TYPE 172 + 173 + // Some Basic Colors 174 + // NOTE: Custom raylib color palette for amazing visuals on WHITE background 175 + #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray 176 + #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray 177 + #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray 178 + #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow 179 + #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold 180 + #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange 181 + #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink 182 + #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red 183 + #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon 184 + #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green 185 + #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime 186 + #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green 187 + #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue 188 + #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue 189 + #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue 190 + #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple 191 + #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet 192 + #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple 193 + #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige 194 + #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown 195 + #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown 196 + 197 + #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White 198 + #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black 199 + #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) 200 + #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta 201 + #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) 202 + 203 + //---------------------------------------------------------------------------------- 204 + // Structures Definition 205 + //---------------------------------------------------------------------------------- 206 + // Boolean type 207 + #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) 208 + #include <stdbool.h> 209 + #elif !defined(__cplusplus) && !defined(bool) 210 + typedef enum bool { false = 0, true = !false } bool; 211 + #define RL_BOOL_TYPE 212 + #endif 213 + 214 + // Vector2, 2 components 215 + typedef struct Vector2 { 216 + float x; // Vector x component 217 + float y; // Vector y component 218 + } Vector2; 219 + 220 + // Vector3, 3 components 221 + typedef struct Vector3 { 222 + float x; // Vector x component 223 + float y; // Vector y component 224 + float z; // Vector z component 225 + } Vector3; 226 + 227 + // Vector4, 4 components 228 + typedef struct Vector4 { 229 + float x; // Vector x component 230 + float y; // Vector y component 231 + float z; // Vector z component 232 + float w; // Vector w component 233 + } Vector4; 234 + 235 + // Quaternion, 4 components (Vector4 alias) 236 + typedef Vector4 Quaternion; 237 + 238 + // Matrix, 4x4 components, column major, OpenGL style, right-handed 239 + typedef struct Matrix { 240 + float m0, m4, m8, m12; // Matrix first row (4 components) 241 + float m1, m5, m9, m13; // Matrix second row (4 components) 242 + float m2, m6, m10, m14; // Matrix third row (4 components) 243 + float m3, m7, m11, m15; // Matrix fourth row (4 components) 244 + } Matrix; 245 + 246 + // Color, 4 components, R8G8B8A8 (32bit) 247 + typedef struct Color { 248 + unsigned char r; // Color red value 249 + unsigned char g; // Color green value 250 + unsigned char b; // Color blue value 251 + unsigned char a; // Color alpha value 252 + } Color; 253 + 254 + // Rectangle, 4 components 255 + typedef struct Rectangle { 256 + float x; // Rectangle top-left corner position x 257 + float y; // Rectangle top-left corner position y 258 + float width; // Rectangle width 259 + float height; // Rectangle height 260 + } Rectangle; 261 + 262 + // Image, pixel data stored in CPU memory (RAM) 263 + typedef struct Image { 264 + void *data; // Image raw data 265 + int width; // Image base width 266 + int height; // Image base height 267 + int mipmaps; // Mipmap levels, 1 by default 268 + int format; // Data format (PixelFormat type) 269 + } Image; 270 + 271 + // Texture, tex data stored in GPU memory (VRAM) 272 + typedef struct Texture { 273 + unsigned int id; // OpenGL texture id 274 + int width; // Texture base width 275 + int height; // Texture base height 276 + int mipmaps; // Mipmap levels, 1 by default 277 + int format; // Data format (PixelFormat type) 278 + } Texture; 279 + 280 + // Texture2D, same as Texture 281 + typedef Texture Texture2D; 282 + 283 + // TextureCubemap, same as Texture 284 + typedef Texture TextureCubemap; 285 + 286 + // RenderTexture, fbo for texture rendering 287 + typedef struct RenderTexture { 288 + unsigned int id; // OpenGL framebuffer object id 289 + Texture texture; // Color buffer attachment texture 290 + Texture depth; // Depth buffer attachment texture 291 + } RenderTexture; 292 + 293 + // RenderTexture2D, same as RenderTexture 294 + typedef RenderTexture RenderTexture2D; 295 + 296 + // NPatchInfo, n-patch layout info 297 + typedef struct NPatchInfo { 298 + Rectangle source; // Texture source rectangle 299 + int left; // Left border offset 300 + int top; // Top border offset 301 + int right; // Right border offset 302 + int bottom; // Bottom border offset 303 + int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 304 + } NPatchInfo; 305 + 306 + // GlyphInfo, font characters glyphs info 307 + typedef struct GlyphInfo { 308 + int value; // Character value (Unicode) 309 + int offsetX; // Character offset X when drawing 310 + int offsetY; // Character offset Y when drawing 311 + int advanceX; // Character advance position X 312 + Image image; // Character image data 313 + } GlyphInfo; 314 + 315 + // Font, font texture and GlyphInfo array data 316 + typedef struct Font { 317 + int baseSize; // Base size (default chars height) 318 + int glyphCount; // Number of glyph characters 319 + int glyphPadding; // Padding around the glyph characters 320 + Texture2D texture; // Texture atlas containing the glyphs 321 + Rectangle *recs; // Rectangles in texture for the glyphs 322 + GlyphInfo *glyphs; // Glyphs info data 323 + } Font; 324 + 325 + // Camera, defines position/orientation in 3d space 326 + typedef struct Camera3D { 327 + Vector3 position; // Camera position 328 + Vector3 target; // Camera target it looks-at 329 + Vector3 up; // Camera up vector (rotation over its axis) 330 + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic 331 + int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 332 + } Camera3D; 333 + 334 + typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D 335 + 336 + // Camera2D, defines position/orientation in 2d space 337 + typedef struct Camera2D { 338 + Vector2 offset; // Camera offset (displacement from target) 339 + Vector2 target; // Camera target (rotation and zoom origin) 340 + float rotation; // Camera rotation in degrees 341 + float zoom; // Camera zoom (scaling), should be 1.0f by default 342 + } Camera2D; 343 + 344 + // Mesh, vertex data and vao/vbo 345 + typedef struct Mesh { 346 + int vertexCount; // Number of vertices stored in arrays 347 + int triangleCount; // Number of triangles stored (indexed or not) 348 + 349 + // Vertex attributes data 350 + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 351 + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 352 + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) 353 + float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 354 + float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 355 + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 356 + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) 357 + 358 + // Animation vertex data 359 + float *animVertices; // Animated vertex positions (after bones transformations) 360 + float *animNormals; // Animated normals (after bones transformations) 361 + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) 362 + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) 363 + Matrix *boneMatrices; // Bones animated transformation matrices 364 + int boneCount; // Number of bones 365 + 366 + // OpenGL identifiers 367 + unsigned int vaoId; // OpenGL Vertex Array Object id 368 + unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 369 + } Mesh; 370 + 371 + // Shader 372 + typedef struct Shader { 373 + unsigned int id; // Shader program id 374 + int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 375 + } Shader; 376 + 377 + // MaterialMap 378 + typedef struct MaterialMap { 379 + Texture2D texture; // Material map texture 380 + Color color; // Material map color 381 + float value; // Material map value 382 + } MaterialMap; 383 + 384 + // Material, includes shader and maps 385 + typedef struct Material { 386 + Shader shader; // Material shader 387 + MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) 388 + float params[4]; // Material generic parameters (if required) 389 + } Material; 390 + 391 + // Transform, vertex transformation data 392 + typedef struct Transform { 393 + Vector3 translation; // Translation 394 + Quaternion rotation; // Rotation 395 + Vector3 scale; // Scale 396 + } Transform; 397 + 398 + // Bone, skeletal animation bone 399 + typedef struct BoneInfo { 400 + char name[32]; // Bone name 401 + int parent; // Bone parent 402 + } BoneInfo; 403 + 404 + // Model, meshes, materials and animation data 405 + typedef struct Model { 406 + Matrix transform; // Local transform matrix 407 + 408 + int meshCount; // Number of meshes 409 + int materialCount; // Number of materials 410 + Mesh *meshes; // Meshes array 411 + Material *materials; // Materials array 412 + int *meshMaterial; // Mesh material number 413 + 414 + // Animation data 415 + int boneCount; // Number of bones 416 + BoneInfo *bones; // Bones information (skeleton) 417 + Transform *bindPose; // Bones base transformation (pose) 418 + } Model; 419 + 420 + // ModelAnimation 421 + typedef struct ModelAnimation { 422 + int boneCount; // Number of bones 423 + int frameCount; // Number of animation frames 424 + BoneInfo *bones; // Bones information (skeleton) 425 + Transform **framePoses; // Poses array by frame 426 + char name[32]; // Animation name 427 + } ModelAnimation; 428 + 429 + // Ray, ray for raycasting 430 + typedef struct Ray { 431 + Vector3 position; // Ray position (origin) 432 + Vector3 direction; // Ray direction (normalized) 433 + } Ray; 434 + 435 + // RayCollision, ray hit information 436 + typedef struct RayCollision { 437 + bool hit; // Did the ray hit something? 438 + float distance; // Distance to the nearest hit 439 + Vector3 point; // Point of the nearest hit 440 + Vector3 normal; // Surface normal of hit 441 + } RayCollision; 442 + 443 + // BoundingBox 444 + typedef struct BoundingBox { 445 + Vector3 min; // Minimum vertex box-corner 446 + Vector3 max; // Maximum vertex box-corner 447 + } BoundingBox; 448 + 449 + // Wave, audio wave data 450 + typedef struct Wave { 451 + unsigned int frameCount; // Total number of frames (considering channels) 452 + unsigned int sampleRate; // Frequency (samples per second) 453 + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 454 + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 455 + void *data; // Buffer data pointer 456 + } Wave; 457 + 458 + // Opaque structs declaration 459 + // NOTE: Actual structs are defined internally in raudio module 460 + typedef struct rAudioBuffer rAudioBuffer; 461 + typedef struct rAudioProcessor rAudioProcessor; 462 + 463 + // AudioStream, custom audio stream 464 + typedef struct AudioStream { 465 + rAudioBuffer *buffer; // Pointer to internal data used by the audio system 466 + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects 467 + 468 + unsigned int sampleRate; // Frequency (samples per second) 469 + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 470 + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 471 + } AudioStream; 472 + 473 + // Sound 474 + typedef struct Sound { 475 + AudioStream stream; // Audio stream 476 + unsigned int frameCount; // Total number of frames (considering channels) 477 + } Sound; 478 + 479 + // Music, audio stream, anything longer than ~10 seconds should be streamed 480 + typedef struct Music { 481 + AudioStream stream; // Audio stream 482 + unsigned int frameCount; // Total number of frames (considering channels) 483 + bool looping; // Music looping enable 484 + 485 + int ctxType; // Type of music context (audio filetype) 486 + void *ctxData; // Audio context data, depends on type 487 + } Music; 488 + 489 + // VrDeviceInfo, Head-Mounted-Display device parameters 490 + typedef struct VrDeviceInfo { 491 + int hResolution; // Horizontal resolution in pixels 492 + int vResolution; // Vertical resolution in pixels 493 + float hScreenSize; // Horizontal size in meters 494 + float vScreenSize; // Vertical size in meters 495 + float eyeToScreenDistance; // Distance between eye and display in meters 496 + float lensSeparationDistance; // Lens separation distance in meters 497 + float interpupillaryDistance; // IPD (distance between pupils) in meters 498 + float lensDistortionValues[4]; // Lens distortion constant parameters 499 + float chromaAbCorrection[4]; // Chromatic aberration correction parameters 500 + } VrDeviceInfo; 501 + 502 + // VrStereoConfig, VR stereo rendering configuration for simulator 503 + typedef struct VrStereoConfig { 504 + Matrix projection[2]; // VR projection matrices (per eye) 505 + Matrix viewOffset[2]; // VR view offset matrices (per eye) 506 + float leftLensCenter[2]; // VR left lens center 507 + float rightLensCenter[2]; // VR right lens center 508 + float leftScreenCenter[2]; // VR left screen center 509 + float rightScreenCenter[2]; // VR right screen center 510 + float scale[2]; // VR distortion scale 511 + float scaleIn[2]; // VR distortion scale in 512 + } VrStereoConfig; 513 + 514 + // File path list 515 + typedef struct FilePathList { 516 + unsigned int capacity; // Filepaths max entries 517 + unsigned int count; // Filepaths entries count 518 + char **paths; // Filepaths entries 519 + } FilePathList; 520 + 521 + // Automation event 522 + typedef struct AutomationEvent { 523 + unsigned int frame; // Event frame 524 + unsigned int type; // Event type (AutomationEventType) 525 + int params[4]; // Event parameters (if required) 526 + } AutomationEvent; 527 + 528 + // Automation event list 529 + typedef struct AutomationEventList { 530 + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) 531 + unsigned int count; // Events entries count 532 + AutomationEvent *events; // Events entries 533 + } AutomationEventList; 534 + 535 + //---------------------------------------------------------------------------------- 536 + // Enumerators Definition 537 + //---------------------------------------------------------------------------------- 538 + // System/Window config flags 539 + // NOTE: Every bit registers one state (use it with bit masks) 540 + // By default all flags are set to 0 541 + typedef enum { 542 + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 543 + FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 544 + FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 545 + FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 546 + FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 547 + FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 548 + FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 549 + FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 550 + FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 551 + FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 552 + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 553 + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 554 + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED 555 + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode 556 + FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 557 + FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 558 + } ConfigFlags; 559 + 560 + // Trace log level 561 + // NOTE: Organized by priority level 562 + typedef enum { 563 + LOG_ALL = 0, // Display all logs 564 + LOG_TRACE, // Trace logging, intended for internal use only 565 + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds 566 + LOG_INFO, // Info logging, used for program execution info 567 + LOG_WARNING, // Warning logging, used on recoverable failures 568 + LOG_ERROR, // Error logging, used on unrecoverable failures 569 + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 570 + LOG_NONE // Disable logging 571 + } TraceLogLevel; 572 + 573 + // Keyboard keys (US keyboard layout) 574 + // NOTE: Use GetKeyPressed() to allow redefining 575 + // required keys for alternative layouts 576 + typedef enum { 577 + KEY_NULL = 0, // Key: NULL, used for no key pressed 578 + // Alphanumeric keys 579 + KEY_APOSTROPHE = 39, // Key: ' 580 + KEY_COMMA = 44, // Key: , 581 + KEY_MINUS = 45, // Key: - 582 + KEY_PERIOD = 46, // Key: . 583 + KEY_SLASH = 47, // Key: / 584 + KEY_ZERO = 48, // Key: 0 585 + KEY_ONE = 49, // Key: 1 586 + KEY_TWO = 50, // Key: 2 587 + KEY_THREE = 51, // Key: 3 588 + KEY_FOUR = 52, // Key: 4 589 + KEY_FIVE = 53, // Key: 5 590 + KEY_SIX = 54, // Key: 6 591 + KEY_SEVEN = 55, // Key: 7 592 + KEY_EIGHT = 56, // Key: 8 593 + KEY_NINE = 57, // Key: 9 594 + KEY_SEMICOLON = 59, // Key: ; 595 + KEY_EQUAL = 61, // Key: = 596 + KEY_A = 65, // Key: A | a 597 + KEY_B = 66, // Key: B | b 598 + KEY_C = 67, // Key: C | c 599 + KEY_D = 68, // Key: D | d 600 + KEY_E = 69, // Key: E | e 601 + KEY_F = 70, // Key: F | f 602 + KEY_G = 71, // Key: G | g 603 + KEY_H = 72, // Key: H | h 604 + KEY_I = 73, // Key: I | i 605 + KEY_J = 74, // Key: J | j 606 + KEY_K = 75, // Key: K | k 607 + KEY_L = 76, // Key: L | l 608 + KEY_M = 77, // Key: M | m 609 + KEY_N = 78, // Key: N | n 610 + KEY_O = 79, // Key: O | o 611 + KEY_P = 80, // Key: P | p 612 + KEY_Q = 81, // Key: Q | q 613 + KEY_R = 82, // Key: R | r 614 + KEY_S = 83, // Key: S | s 615 + KEY_T = 84, // Key: T | t 616 + KEY_U = 85, // Key: U | u 617 + KEY_V = 86, // Key: V | v 618 + KEY_W = 87, // Key: W | w 619 + KEY_X = 88, // Key: X | x 620 + KEY_Y = 89, // Key: Y | y 621 + KEY_Z = 90, // Key: Z | z 622 + KEY_LEFT_BRACKET = 91, // Key: [ 623 + KEY_BACKSLASH = 92, // Key: '\' 624 + KEY_RIGHT_BRACKET = 93, // Key: ] 625 + KEY_GRAVE = 96, // Key: ` 626 + // Function keys 627 + KEY_SPACE = 32, // Key: Space 628 + KEY_ESCAPE = 256, // Key: Esc 629 + KEY_ENTER = 257, // Key: Enter 630 + KEY_TAB = 258, // Key: Tab 631 + KEY_BACKSPACE = 259, // Key: Backspace 632 + KEY_INSERT = 260, // Key: Ins 633 + KEY_DELETE = 261, // Key: Del 634 + KEY_RIGHT = 262, // Key: Cursor right 635 + KEY_LEFT = 263, // Key: Cursor left 636 + KEY_DOWN = 264, // Key: Cursor down 637 + KEY_UP = 265, // Key: Cursor up 638 + KEY_PAGE_UP = 266, // Key: Page up 639 + KEY_PAGE_DOWN = 267, // Key: Page down 640 + KEY_HOME = 268, // Key: Home 641 + KEY_END = 269, // Key: End 642 + KEY_CAPS_LOCK = 280, // Key: Caps lock 643 + KEY_SCROLL_LOCK = 281, // Key: Scroll down 644 + KEY_NUM_LOCK = 282, // Key: Num lock 645 + KEY_PRINT_SCREEN = 283, // Key: Print screen 646 + KEY_PAUSE = 284, // Key: Pause 647 + KEY_F1 = 290, // Key: F1 648 + KEY_F2 = 291, // Key: F2 649 + KEY_F3 = 292, // Key: F3 650 + KEY_F4 = 293, // Key: F4 651 + KEY_F5 = 294, // Key: F5 652 + KEY_F6 = 295, // Key: F6 653 + KEY_F7 = 296, // Key: F7 654 + KEY_F8 = 297, // Key: F8 655 + KEY_F9 = 298, // Key: F9 656 + KEY_F10 = 299, // Key: F10 657 + KEY_F11 = 300, // Key: F11 658 + KEY_F12 = 301, // Key: F12 659 + KEY_LEFT_SHIFT = 340, // Key: Shift left 660 + KEY_LEFT_CONTROL = 341, // Key: Control left 661 + KEY_LEFT_ALT = 342, // Key: Alt left 662 + KEY_LEFT_SUPER = 343, // Key: Super left 663 + KEY_RIGHT_SHIFT = 344, // Key: Shift right 664 + KEY_RIGHT_CONTROL = 345, // Key: Control right 665 + KEY_RIGHT_ALT = 346, // Key: Alt right 666 + KEY_RIGHT_SUPER = 347, // Key: Super right 667 + KEY_KB_MENU = 348, // Key: KB menu 668 + // Keypad keys 669 + KEY_KP_0 = 320, // Key: Keypad 0 670 + KEY_KP_1 = 321, // Key: Keypad 1 671 + KEY_KP_2 = 322, // Key: Keypad 2 672 + KEY_KP_3 = 323, // Key: Keypad 3 673 + KEY_KP_4 = 324, // Key: Keypad 4 674 + KEY_KP_5 = 325, // Key: Keypad 5 675 + KEY_KP_6 = 326, // Key: Keypad 6 676 + KEY_KP_7 = 327, // Key: Keypad 7 677 + KEY_KP_8 = 328, // Key: Keypad 8 678 + KEY_KP_9 = 329, // Key: Keypad 9 679 + KEY_KP_DECIMAL = 330, // Key: Keypad . 680 + KEY_KP_DIVIDE = 331, // Key: Keypad / 681 + KEY_KP_MULTIPLY = 332, // Key: Keypad * 682 + KEY_KP_SUBTRACT = 333, // Key: Keypad - 683 + KEY_KP_ADD = 334, // Key: Keypad + 684 + KEY_KP_ENTER = 335, // Key: Keypad Enter 685 + KEY_KP_EQUAL = 336, // Key: Keypad = 686 + // Android key buttons 687 + KEY_BACK = 4, // Key: Android back button 688 + KEY_MENU = 5, // Key: Android menu button 689 + KEY_VOLUME_UP = 24, // Key: Android volume up button 690 + KEY_VOLUME_DOWN = 25 // Key: Android volume down button 691 + } KeyboardKey; 692 + 693 + // Add backwards compatibility support for deprecated names 694 + #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT 695 + #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT 696 + #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE 697 + 698 + // Mouse buttons 699 + typedef enum { 700 + MOUSE_BUTTON_LEFT = 0, // Mouse button left 701 + MOUSE_BUTTON_RIGHT = 1, // Mouse button right 702 + MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 703 + MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 704 + MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 705 + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) 706 + MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) 707 + } MouseButton; 708 + 709 + // Mouse cursor 710 + typedef enum { 711 + MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 712 + MOUSE_CURSOR_ARROW = 1, // Arrow shape 713 + MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 714 + MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 715 + MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 716 + MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 717 + MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 718 + MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 719 + MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 720 + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape 721 + MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 722 + } MouseCursor; 723 + 724 + // Gamepad buttons 725 + typedef enum { 726 + GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 727 + GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button 728 + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button 729 + GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button 730 + GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button 731 + GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 732 + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) 733 + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 734 + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) 735 + GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button 736 + GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button 737 + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button 738 + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button 739 + GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) 740 + GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 741 + GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) 742 + GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left 743 + GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right 744 + } GamepadButton; 745 + 746 + // Gamepad axis 747 + typedef enum { 748 + GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 749 + GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 750 + GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 751 + GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 752 + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 753 + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 754 + } GamepadAxis; 755 + 756 + // Material map index 757 + typedef enum { 758 + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 759 + MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 760 + MATERIAL_MAP_NORMAL, // Normal material 761 + MATERIAL_MAP_ROUGHNESS, // Roughness material 762 + MATERIAL_MAP_OCCLUSION, // Ambient occlusion material 763 + MATERIAL_MAP_EMISSION, // Emission material 764 + MATERIAL_MAP_HEIGHT, // Heightmap material 765 + MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 766 + MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 767 + MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 768 + MATERIAL_MAP_BRDF // Brdf material 769 + } MaterialMapIndex; 770 + 771 + #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO 772 + #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS 773 + 774 + // Shader location index 775 + typedef enum { 776 + SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 777 + SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 778 + SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 779 + SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal 780 + SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent 781 + SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color 782 + SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection 783 + SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) 784 + SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection 785 + SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) 786 + SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal 787 + SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view 788 + SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color 789 + SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color 790 + SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color 791 + SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 792 + SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 793 + SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal 794 + SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness 795 + SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion 796 + SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission 797 + SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height 798 + SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap 799 + SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance 800 + SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter 801 + SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf 802 + SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds 803 + SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights 804 + SHADER_LOC_BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices 805 + SHADER_LOC_VERTEX_INSTANCE_TX // Shader location: vertex attribute: instanceTransform 806 + } ShaderLocationIndex; 807 + 808 + #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO 809 + #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS 810 + 811 + // Shader uniform data type 812 + typedef enum { 813 + SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 814 + SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) 815 + SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) 816 + SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) 817 + SHADER_UNIFORM_INT, // Shader uniform type: int 818 + SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) 819 + SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) 820 + SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) 821 + SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int 822 + SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) 823 + SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) 824 + SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) 825 + SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d 826 + } ShaderUniformDataType; 827 + 828 + // Shader attribute data types 829 + typedef enum { 830 + SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 831 + SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) 832 + SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) 833 + SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) 834 + } ShaderAttributeDataType; 835 + 836 + // Pixel formats 837 + // NOTE: Support depends on OpenGL version and platform 838 + typedef enum { 839 + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 840 + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) 841 + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp 842 + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp 843 + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) 844 + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) 845 + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp 846 + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) 847 + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) 848 + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) 849 + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) 850 + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) 851 + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) 852 + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) 853 + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) 854 + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp 855 + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp 856 + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp 857 + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp 858 + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp 859 + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp 860 + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp 861 + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp 862 + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp 863 + } PixelFormat; 864 + 865 + // Texture parameters: filter mode 866 + // NOTE 1: Filtering considers mipmaps if available in the texture 867 + // NOTE 2: Filter is accordingly set for minification and magnification 868 + typedef enum { 869 + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation 870 + TEXTURE_FILTER_BILINEAR, // Linear filtering 871 + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) 872 + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x 873 + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x 874 + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x 875 + } TextureFilter; 876 + 877 + // Texture parameters: wrap mode 878 + typedef enum { 879 + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 880 + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode 881 + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode 882 + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode 883 + } TextureWrap; 884 + 885 + // Cubemap layouts 886 + typedef enum { 887 + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 888 + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces 889 + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces 890 + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces 891 + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces 892 + } CubemapLayout; 893 + 894 + // Font type, defines generation method 895 + typedef enum { 896 + FONT_DEFAULT = 0, // Default font generation, anti-aliased 897 + FONT_BITMAP, // Bitmap font generation, no anti-aliasing 898 + FONT_SDF // SDF font generation, requires external shader 899 + } FontType; 900 + 901 + // Color blending modes (pre-defined) 902 + typedef enum { 903 + BLEND_ALPHA = 0, // Blend textures considering alpha (default) 904 + BLEND_ADDITIVE, // Blend textures adding colors 905 + BLEND_MULTIPLIED, // Blend textures multiplying colors 906 + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) 907 + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) 908 + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha 909 + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) 910 + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) 911 + } BlendMode; 912 + 913 + // Gesture 914 + // NOTE: Provided as bit-wise flags to enable only desired gestures 915 + typedef enum { 916 + GESTURE_NONE = 0, // No gesture 917 + GESTURE_TAP = 1, // Tap gesture 918 + GESTURE_DOUBLETAP = 2, // Double tap gesture 919 + GESTURE_HOLD = 4, // Hold gesture 920 + GESTURE_DRAG = 8, // Drag gesture 921 + GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 922 + GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 923 + GESTURE_SWIPE_UP = 64, // Swipe up gesture 924 + GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 925 + GESTURE_PINCH_IN = 256, // Pinch in gesture 926 + GESTURE_PINCH_OUT = 512 // Pinch out gesture 927 + } Gesture; 928 + 929 + // Camera system modes 930 + typedef enum { 931 + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) 932 + CAMERA_FREE, // Camera free mode 933 + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported 934 + CAMERA_FIRST_PERSON, // Camera first person 935 + CAMERA_THIRD_PERSON // Camera third person 936 + } CameraMode; 937 + 938 + // Camera projection 939 + typedef enum { 940 + CAMERA_PERSPECTIVE = 0, // Perspective projection 941 + CAMERA_ORTHOGRAPHIC // Orthographic projection 942 + } CameraProjection; 943 + 944 + // N-patch layout 945 + typedef enum { 946 + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 947 + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles 948 + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles 949 + } NPatchLayout; 950 + 951 + // Callbacks to hook some internal functions 952 + // WARNING: These callbacks are intended for advanced users 953 + typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages 954 + typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data 955 + typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data 956 + typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data 957 + typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data 958 + 959 + //------------------------------------------------------------------------------------ 960 + // Global Variables Definition 961 + //------------------------------------------------------------------------------------ 962 + // It's lonely here... 963 + 964 + //------------------------------------------------------------------------------------ 965 + // Window and Graphics Device Functions (Module: core) 966 + //------------------------------------------------------------------------------------ 967 + 968 + #if defined(__cplusplus) 969 + extern "C" { // Prevents name mangling of functions 970 + #endif 971 + 972 + // Window-related functions 973 + RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context 974 + RLAPI void CloseWindow(void); // Close window and unload OpenGL context 975 + RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) 976 + RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully 977 + RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen 978 + RLAPI bool IsWindowHidden(void); // Check if window is currently hidden 979 + RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized 980 + RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized 981 + RLAPI bool IsWindowFocused(void); // Check if window is currently focused 982 + RLAPI bool IsWindowResized(void); // Check if window has been resized last frame 983 + RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled 984 + RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags 985 + RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags 986 + RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution 987 + RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution 988 + RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable 989 + RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable 990 + RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized 991 + RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) 992 + RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) 993 + RLAPI void SetWindowTitle(const char *title); // Set title for window 994 + RLAPI void SetWindowPosition(int x, int y); // Set window position on screen 995 + RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window 996 + RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 997 + RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) 998 + RLAPI void SetWindowSize(int width, int height); // Set window dimensions 999 + RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] 1000 + RLAPI void SetWindowFocused(void); // Set window focused 1001 + RLAPI void *GetWindowHandle(void); // Get native window handle 1002 + RLAPI int GetScreenWidth(void); // Get current screen width 1003 + RLAPI int GetScreenHeight(void); // Get current screen height 1004 + RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) 1005 + RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) 1006 + RLAPI int GetMonitorCount(void); // Get number of connected monitors 1007 + RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed 1008 + RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position 1009 + RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) 1010 + RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) 1011 + RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres 1012 + RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres 1013 + RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate 1014 + RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor 1015 + RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor 1016 + RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor 1017 + RLAPI void SetClipboardText(const char *text); // Set clipboard text content 1018 + RLAPI const char *GetClipboardText(void); // Get clipboard text content 1019 + RLAPI Image GetClipboardImage(void); // Get clipboard image content 1020 + RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling 1021 + RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling 1022 + 1023 + // Cursor-related functions 1024 + RLAPI void ShowCursor(void); // Shows cursor 1025 + RLAPI void HideCursor(void); // Hides cursor 1026 + RLAPI bool IsCursorHidden(void); // Check if cursor is not visible 1027 + RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) 1028 + RLAPI void DisableCursor(void); // Disables cursor (lock cursor) 1029 + RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen 1030 + 1031 + // Drawing-related functions 1032 + RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) 1033 + RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing 1034 + RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) 1035 + RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) 1036 + RLAPI void EndMode2D(void); // Ends 2D mode with custom camera 1037 + RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) 1038 + RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode 1039 + RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture 1040 + RLAPI void EndTextureMode(void); // Ends drawing to render texture 1041 + RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing 1042 + RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) 1043 + RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1044 + RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) 1045 + RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1046 + RLAPI void EndScissorMode(void); // End scissor mode 1047 + RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1048 + RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) 1049 + 1050 + // VR stereo config functions for VR simulator 1051 + RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1052 + RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config 1053 + 1054 + // Shader management functions 1055 + // NOTE: Shader functionality is not available on OpenGL 1.1 1056 + RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations 1057 + RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations 1058 + RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) 1059 + RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location 1060 + RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location 1061 + RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value 1062 + RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector 1063 + RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1064 + RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d) 1065 + RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) 1066 + 1067 + // Screen-space-related functions 1068 + #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions 1069 + RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) 1070 + RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport 1071 + RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1072 + RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1073 + RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1074 + RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1075 + RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) 1076 + RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix 1077 + 1078 + // Timing-related functions 1079 + RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) 1080 + RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) 1081 + RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() 1082 + RLAPI int GetFPS(void); // Get current FPS 1083 + 1084 + // Custom frame control functions 1085 + // NOTE: Those functions are intended for advanced users that want full control over the frame processing 1086 + // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() 1087 + // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 1088 + RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) 1089 + RLAPI void PollInputEvents(void); // Register all input events 1090 + RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) 1091 + 1092 + // Random values generation functions 1093 + RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator 1094 + RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) 1095 + RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated 1096 + RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence 1097 + 1098 + // Misc. functions 1099 + RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) 1100 + RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) 1101 + RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) 1102 + 1103 + // NOTE: Following functions implemented in module [utils] 1104 + //------------------------------------------------------------------ 1105 + RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1106 + RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level 1107 + RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator 1108 + RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator 1109 + RLAPI void MemFree(void *ptr); // Internal memory free 1110 + 1111 + // Set custom callbacks 1112 + // WARNING: Callbacks setup is intended for advanced users 1113 + RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log 1114 + RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader 1115 + RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver 1116 + RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader 1117 + RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver 1118 + 1119 + // Files management functions 1120 + RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) 1121 + RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() 1122 + RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success 1123 + RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success 1124 + RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string 1125 + RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() 1126 + RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1127 + //------------------------------------------------------------------ 1128 + 1129 + // File system functions 1130 + RLAPI bool FileExists(const char *fileName); // Check if file exists 1131 + RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists 1132 + RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) 1133 + RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) 1134 + RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1135 + RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string 1136 + RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) 1137 + RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) 1138 + RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) 1139 + RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) 1140 + RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) 1141 + RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success 1142 + RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success 1143 + RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory 1144 + RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS 1145 + RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths 1146 + RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result 1147 + RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths 1148 + RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window 1149 + RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths 1150 + RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths 1151 + RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) 1152 + 1153 + // Compression/Encoding functionality 1154 + RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() 1155 + RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() 1156 + RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() 1157 + RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() 1158 + RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code 1159 + RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) 1160 + RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) 1161 + 1162 + // Automation events functionality 1163 + RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS 1164 + RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file 1165 + RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file 1166 + RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to 1167 + RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording 1168 + RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) 1169 + RLAPI void StopAutomationEventRecording(void); // Stop recording automation events 1170 + RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event 1171 + 1172 + //------------------------------------------------------------------------------------ 1173 + // Input Handling Functions (Module: core) 1174 + //------------------------------------------------------------------------------------ 1175 + 1176 + // Input-related functions: keyboard 1177 + RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once 1178 + RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again 1179 + RLAPI bool IsKeyDown(int key); // Check if a key is being pressed 1180 + RLAPI bool IsKeyReleased(int key); // Check if a key has been released once 1181 + RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed 1182 + RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1183 + RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1184 + RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard) 1185 + RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) 1186 + 1187 + // Input-related functions: gamepads 1188 + RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available 1189 + RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id 1190 + RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once 1191 + RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed 1192 + RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once 1193 + RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed 1194 + RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed 1195 + RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad 1196 + RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis 1197 + RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1198 + RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) 1199 + 1200 + // Input-related functions: mouse 1201 + RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once 1202 + RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed 1203 + RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once 1204 + RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed 1205 + RLAPI int GetMouseX(void); // Get mouse position X 1206 + RLAPI int GetMouseY(void); // Get mouse position Y 1207 + RLAPI Vector2 GetMousePosition(void); // Get mouse position XY 1208 + RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames 1209 + RLAPI void SetMousePosition(int x, int y); // Set mouse position XY 1210 + RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset 1211 + RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling 1212 + RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger 1213 + RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y 1214 + RLAPI void SetMouseCursor(int cursor); // Set mouse cursor 1215 + 1216 + // Input-related functions: touch 1217 + RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) 1218 + RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) 1219 + RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) 1220 + RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index 1221 + RLAPI int GetTouchPointCount(void); // Get number of touch points 1222 + 1223 + //------------------------------------------------------------------------------------ 1224 + // Gestures and Touch Handling Functions (Module: rgestures) 1225 + //------------------------------------------------------------------------------------ 1226 + RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags 1227 + RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected 1228 + RLAPI int GetGestureDetected(void); // Get latest detected gesture 1229 + RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds 1230 + RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector 1231 + RLAPI float GetGestureDragAngle(void); // Get gesture drag angle 1232 + RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta 1233 + RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle 1234 + 1235 + //------------------------------------------------------------------------------------ 1236 + // Camera System Functions (Module: rcamera) 1237 + //------------------------------------------------------------------------------------ 1238 + RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode 1239 + RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation 1240 + 1241 + //------------------------------------------------------------------------------------ 1242 + // Basic Shapes Drawing Functions (Module: shapes) 1243 + //------------------------------------------------------------------------------------ 1244 + // Set texture and rectangle to be used on shapes drawing 1245 + // NOTE: It can be useful when using basic shapes and one single font, 1246 + // defining a font char white rectangle would allow drawing everything in a single draw call 1247 + RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1248 + RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing 1249 + RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing 1250 + 1251 + // Basic shapes drawing functions 1252 + RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] 1253 + RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] 1254 + RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1255 + RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) 1256 + RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) 1257 + RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) 1258 + RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation 1259 + RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1260 + RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1261 + RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1262 + RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle 1263 + RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1264 + RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline 1265 + RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) 1266 + RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1267 + RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1268 + RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1269 + RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1270 + RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1271 + RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1272 + RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle 1273 + RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1274 + RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle 1275 + RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle 1276 + RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors 1277 + RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1278 + RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1279 + RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1280 + RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges 1281 + RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1282 + RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1283 + RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1284 + RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1285 + RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1286 + RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1287 + RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1288 + RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1289 + 1290 + // Splines drawing functions 1291 + RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points 1292 + RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points 1293 + RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points 1294 + RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] 1295 + RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] 1296 + RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points 1297 + RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points 1298 + RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points 1299 + RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point 1300 + RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points 1301 + 1302 + // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] 1303 + RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear 1304 + RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline 1305 + RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom 1306 + RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier 1307 + RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier 1308 + 1309 + // Basic shapes collision detection functions 1310 + RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1311 + RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1312 + RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1313 + RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] 1314 + RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle 1315 + RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1316 + RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1317 + RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1318 + RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices 1319 + RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1320 + RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1321 + 1322 + //------------------------------------------------------------------------------------ 1323 + // Texture Loading and Drawing Functions (Module: textures) 1324 + //------------------------------------------------------------------------------------ 1325 + 1326 + // Image loading functions 1327 + // NOTE: These functions do not require GPU access 1328 + RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) 1329 + RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1330 + RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) 1331 + RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer 1332 + RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1333 + RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data 1334 + RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) 1335 + RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) 1336 + RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) 1337 + RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success 1338 + RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer 1339 + RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success 1340 + 1341 + // Image generation functions 1342 + RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color 1343 + RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient 1344 + RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1345 + RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient 1346 + RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1347 + RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise 1348 + RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise 1349 + RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1350 + RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data 1351 + 1352 + // Image manipulation functions 1353 + RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) 1354 + RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece 1355 + RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) 1356 + RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) 1357 + RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1358 + RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format 1359 + RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) 1360 + RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle 1361 + RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value 1362 + RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color 1363 + RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image 1364 + RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel 1365 + RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation 1366 + RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image 1367 + RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1368 + RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1369 + RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1370 + RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image 1371 + RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1372 + RLAPI void ImageFlipVertical(Image *image); // Flip image vertically 1373 + RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally 1374 + RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) 1375 + RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg 1376 + RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg 1377 + RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint 1378 + RLAPI void ImageColorInvert(Image *image); // Modify image color: invert 1379 + RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale 1380 + RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) 1381 + RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) 1382 + RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color 1383 + RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) 1384 + RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1385 + RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() 1386 + RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() 1387 + RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle 1388 + RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position 1389 + 1390 + // Image drawing functions 1391 + // NOTE: Image software-rendering functions (CPU) 1392 + RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color 1393 + RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image 1394 + RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1395 + RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1396 + RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1397 + RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image 1398 + RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image 1399 + RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) 1400 + RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image 1401 + RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) 1402 + RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1403 + RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1404 + RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image 1405 + RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1406 + RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image 1407 + RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image 1408 + RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image 1409 + RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) 1410 + RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image 1411 + RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1412 + RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1413 + RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1414 + 1415 + // Texture loading functions 1416 + // NOTE: These functions require GPU access 1417 + RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) 1418 + RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data 1419 + RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1420 + RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) 1421 + RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) 1422 + RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) 1423 + RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) 1424 + RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1425 + RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data 1426 + RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data 1427 + 1428 + // Texture configuration functions 1429 + RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture 1430 + RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode 1431 + RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode 1432 + 1433 + // Texture drawing functions 1434 + RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1435 + RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1436 + RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1437 + RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1438 + RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1439 + RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1440 + 1441 + // Color/pixel related functions 1442 + RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal 1443 + RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1444 + RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) 1445 + RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] 1446 + RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] 1447 + RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1448 + RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1449 + RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color 1450 + RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f 1451 + RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f 1452 + RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1453 + RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1454 + RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] 1455 + RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value 1456 + RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format 1457 + RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1458 + RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format 1459 + 1460 + //------------------------------------------------------------------------------------ 1461 + // Font Loading and Text Drawing Functions (Module: text) 1462 + //------------------------------------------------------------------------------------ 1463 + 1464 + // Font loading/unloading functions 1465 + RLAPI Font GetFontDefault(void); // Get the default Font 1466 + RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) 1467 + RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height 1468 + RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) 1469 + RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1470 + RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) 1471 + RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use 1472 + RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1473 + RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) 1474 + RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) 1475 + RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success 1476 + 1477 + // Text drawing functions 1478 + RLAPI void DrawFPS(int posX, int posY); // Draw current FPS 1479 + RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1480 + RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1481 + RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1482 + RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1483 + RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) 1484 + 1485 + // Text font info functions 1486 + RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks 1487 + RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font 1488 + RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font 1489 + RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1490 + RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1491 + RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1492 + 1493 + // Text codepoints management functions (unicode characters) 1494 + RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array 1495 + RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array 1496 + RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1497 + RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory 1498 + RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string 1499 + RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1500 + RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1501 + RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1502 + RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1503 + 1504 + // Text strings management functions (no UTF-8 strings, only byte chars) 1505 + // WARNING 1: Most of these functions use internal static buffers, it's recommended to store returned data on user-side for re-use 1506 + // WARNING 2: Some strings allocate memory internally for the returned strings, those strings must be free by user using MemFree() 1507 + RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied 1508 + RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal 1509 + RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending 1510 + RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) 1511 + RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string 1512 + RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) 1513 + RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1514 + RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter 1515 + RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings 1516 + RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! 1517 + RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string 1518 + RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string 1519 + RLAPI char *TextToLower(const char *text); // Get lower case version of provided string 1520 + RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string 1521 + RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string 1522 + RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string 1523 + 1524 + RLAPI int TextToInteger(const char *text); // Get integer value from text 1525 + RLAPI float TextToFloat(const char *text); // Get float value from text 1526 + 1527 + //------------------------------------------------------------------------------------ 1528 + // Basic 3d Shapes Drawing Functions (Module: models) 1529 + //------------------------------------------------------------------------------------ 1530 + 1531 + // Basic geometric 3D shapes drawing functions 1532 + RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1533 + RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1534 + RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1535 + RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1536 + RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1537 + RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube 1538 + RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1539 + RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1540 + RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1541 + RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere 1542 + RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1543 + RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1544 + RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1545 + RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1546 + RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1547 + RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1548 + RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos 1549 + RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos 1550 + RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1551 + RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line 1552 + RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1553 + 1554 + //------------------------------------------------------------------------------------ 1555 + // Model 3d Loading and Drawing Functions (Module: models) 1556 + //------------------------------------------------------------------------------------ 1557 + 1558 + // Model management functions 1559 + RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) 1560 + RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) 1561 + RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) 1562 + RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1563 + RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) 1564 + 1565 + // Model drawing functions 1566 + RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1567 + RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1568 + RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1569 + RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1570 + RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points 1571 + RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters 1572 + RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) 1573 + RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture 1574 + RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1575 + RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1576 + 1577 + // Mesh management functions 1578 + RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1579 + RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1580 + RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU 1581 + RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1582 + RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms 1583 + RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits 1584 + RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents 1585 + RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success 1586 + RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes 1587 + 1588 + // Mesh generation functions 1589 + RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh 1590 + RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1591 + RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh 1592 + RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1593 + RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1594 + RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh 1595 + RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh 1596 + RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh 1597 + RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1598 + RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1599 + RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1600 + 1601 + // Material loading/unloading functions 1602 + RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file 1603 + RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1604 + RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) 1605 + RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) 1606 + RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1607 + RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh 1608 + 1609 + // Model animations loading/unloading functions 1610 + RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file 1611 + RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) 1612 + RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) 1613 + RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data 1614 + RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data 1615 + RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match 1616 + 1617 + // Collision detection functions 1618 + RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1619 + RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1620 + RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1621 + RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1622 + RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box 1623 + RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1624 + RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1625 + RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1626 + 1627 + //------------------------------------------------------------------------------------ 1628 + // Audio Loading and Playing Functions (Module: audio) 1629 + //------------------------------------------------------------------------------------ 1630 + typedef void (*AudioCallback)(void *bufferData, unsigned int frames); 1631 + 1632 + // Audio device management functions 1633 + RLAPI void InitAudioDevice(void); // Initialize audio device and context 1634 + RLAPI void CloseAudioDevice(void); // Close the audio device and context 1635 + RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully 1636 + RLAPI void SetMasterVolume(float volume); // Set master volume (listener) 1637 + RLAPI float GetMasterVolume(void); // Get master volume (listener) 1638 + 1639 + // Wave/Sound loading/unloading functions 1640 + RLAPI Wave LoadWave(const char *fileName); // Load wave data from file 1641 + RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1642 + RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) 1643 + RLAPI Sound LoadSound(const char *fileName); // Load sound from file 1644 + RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data 1645 + RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data 1646 + RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) 1647 + RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data 1648 + RLAPI void UnloadWave(Wave wave); // Unload wave data 1649 + RLAPI void UnloadSound(Sound sound); // Unload sound 1650 + RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) 1651 + RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success 1652 + RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success 1653 + 1654 + // Wave/Sound management functions 1655 + RLAPI void PlaySound(Sound sound); // Play a sound 1656 + RLAPI void StopSound(Sound sound); // Stop playing a sound 1657 + RLAPI void PauseSound(Sound sound); // Pause a sound 1658 + RLAPI void ResumeSound(Sound sound); // Resume a paused sound 1659 + RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing 1660 + RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1661 + RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1662 + RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) 1663 + RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave 1664 + RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range 1665 + RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1666 + RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array 1667 + RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() 1668 + 1669 + // Music management functions 1670 + RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file 1671 + RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data 1672 + RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) 1673 + RLAPI void UnloadMusicStream(Music music); // Unload music stream 1674 + RLAPI void PlayMusicStream(Music music); // Start music playing 1675 + RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing 1676 + RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming 1677 + RLAPI void StopMusicStream(Music music); // Stop music playing 1678 + RLAPI void PauseMusicStream(Music music); // Pause music playing 1679 + RLAPI void ResumeMusicStream(Music music); // Resume playing paused music 1680 + RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) 1681 + RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) 1682 + RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) 1683 + RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) 1684 + RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) 1685 + RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) 1686 + 1687 + // AudioStream management functions 1688 + RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) 1689 + RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) 1690 + RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory 1691 + RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data 1692 + RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill 1693 + RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream 1694 + RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream 1695 + RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream 1696 + RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing 1697 + RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream 1698 + RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1699 + RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1700 + RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) 1701 + RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams 1702 + RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data 1703 + 1704 + RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) 1705 + RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream 1706 + 1707 + RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) 1708 + RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline 1709 + 1710 + #if defined(__cplusplus) 1711 + } 1712 + #endif 1713 + 1714 + #endif // RAYLIB_H