Another project
0

Configure Feed

Select the types of activity you want to include in your feed.

at main 994 B View raw
1struct Frame { 2 clip_from_world: mat4x4<f32>, 3 text_color: vec4<f32>, 4 pixels_per_mm: f32, 5 _pad0: f32, 6 _pad1: f32, 7 _pad2: f32, 8}; 9 10struct Vertex { 11 @location(0) anchor_mm: vec2<f32>, 12 @location(1) offset_px: vec2<f32>, 13 @location(2) pick_id: u32, 14}; 15 16struct VsOut { 17 @builtin(position) clip: vec4<f32>, 18 @location(0) @interpolate(flat) pick_id: u32, 19}; 20 21struct FsOut { 22 @location(0) color: vec4<f32>, 23 @location(1) pick_id: u32, 24}; 25 26@group(0) @binding(0) var<uniform> u: Frame; 27 28@vertex 29fn vs(in: Vertex) -> VsOut { 30 let pos_mm = in.anchor_mm + in.offset_px / u.pixels_per_mm; 31 let clip = u.clip_from_world * vec4<f32>(pos_mm, 0.0, 1.0); 32 var out: VsOut; 33 out.clip = clip; 34 out.pick_id = in.pick_id; 35 return out; 36} 37 38@fragment 39fn fs(in: VsOut) -> FsOut { 40 let c = u.text_color; 41 var out: FsOut; 42 out.color = vec4<f32>(c.rgb * c.a, c.a); 43 out.pick_id = in.pick_id; 44 return out; 45}