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PoseDetection
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PoseDetection
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release-4.16.0
19 files
virtualintern
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0)
2mo ago
91bffd93
dataset_v13_20260417_011448__yolo26n_v13_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_20260417_011448__yolo26n_v13_rect_384x288_fp32.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_20260417_011448__yolo26n_v13_rect_640x480_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_20260417_011448__yolo26n_v13_rect_640x480_fp32.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_20260417_011448__yolo26n_v13_rect_960x736_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_20260417_011448__yolo26n_v13_rect_960x736_fp32.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_baseline_20260418_014221__yolo26n_v13_baseline_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_baseline_int8_20260418_185621__yolo26n_v13_baseline_int8_rect_384x288.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_loss_heavy_20260418_014533__yolo26n_v13_loss_heavy_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_loss_recall_20260418_094455__yolo26n_v13_loss_recall_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_scale_high_20260418_014357__yolo26n_v13_scale_high_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_softloss_mixup_20260418_171706__yolo26n_v13_softloss_mixup_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_softloss_mixup_20260418_171731__yolo26n_v13_softloss_mixup_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_softloss_multiscale_20260418_142742__yolo26n_v13_softloss_multiscale_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_softloss_multiscale_confirm_20260418_162958__yolo26n_v13_softloss_multiscale_confirm_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_softloss_multiscale_confirm_20260418_170929__yolo26n_v13_softloss_multiscale_confirm_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
dataset_v13_translate_high_20260418_014710__yolo26n_v13_translate_high_rect_384x288_fp16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
yolo26n_v11_rect_384x288_fp16_20260411_075952__best_float16.tflite
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago
yolov10n_float16.tflite
refactor: base models
4 months ago