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PoseDetection
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PoseDetection
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posedetection
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iosSimulatorArm64Main
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virtualintern
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0)
2mo ago
91bffd93
kotlin
feat: iOS MLKit pose + split EXIF + skeleton extensions (v4.15.0) - iOS: switch from Vision VNDetectHumanBodyPoseRequest to MLKit Accurate pose, embedded as cinterop static archives (no cocoapods propagation to downstream consumers). - iOS: fix coordinate-space bugs across all four device orientations. Pose and object paths now have independent EXIF derivations + independent preview-coord mapping (aspect-fit/fill for pose, original pointForCaptureDevicePointOfInterest for objects). - iOS: fix object-detection bounding boxes in non-landscape-right orientations. Root cause was VNImageRequestHandler silently ignoring the VNImageOptionCGImagePropertyOrientation options-dict key; switched to the orientation-parameter constructor. - Skeleton: add leftHeel/rightHeel, leftToe/rightToe (foot index on Android), and leftIndex/rightIndex (finger tip). Wired through lerp, mirror, rotate, bones (new foot + hand bones), joints, and both MLKit pose builders. - iOS overlay: replace BlendMode.Softlight/Color bones and radial gradient joint dots with solid crisp strokes + circles at ~1/3 thickness. Matches Android. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2 months ago