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1package git 2 3import ( 4 "context" 5 "strings" 6 "testing" 7 8 "github.com/stretchr/testify/require" 9 "github.com/stretchr/testify/suite" 10) 11 12type LanguageSuite struct { 13 suite.Suite 14 *RepoSuite 15} 16 17func TestLanguageSuite(t *testing.T) { 18 t.Parallel() 19 suite.Run(t, new(LanguageSuite)) 20} 21 22func (s *LanguageSuite) SetupTest() { 23 s.RepoSuite = NewRepoSuite(s.T()) 24} 25 26func (s *LanguageSuite) TearDownTest() { 27 s.RepoSuite.cleanup() 28} 29 30func (s *LanguageSuite) TestAnalyzeLanguagesSkipsUnknownGodotMetadata() { 31 s.init() 32 33 gdscript := "extends CharacterBody3D\n\nfunc _ready():\n\tpass\n" 34 s.commitFile("code/player.gd", gdscript, "Add GDScript") 35 s.commitFile("code/player.gd.uid", "uid://b5gy7avoc3cs1\n", "Add Godot uid") 36 s.commitFile( 37 "assets/player.glb.import", 38 "[remap]\n\nimporter=\"scene\"\n\n[params]\n"+strings.Repeat("animation/import=true\n", 512), 39 "Add Godot import metadata", 40 ) 41 s.commitFile( 42 "scenes/player.tscn", 43 "[gd_scene format=4]\n\n[sub_resource type=\"ArrayMesh\"]\n"+strings.Repeat("vertex_data = PackedByteArray(\"AAAA\")\n", 512), 44 "Add Godot scene", 45 ) 46 47 gr, err := Open(s.repo.path, "") 48 require.NoError(s.T(), err) 49 50 langs, err := gr.AnalyzeLanguages(context.Background()) 51 require.NoError(s.T(), err) 52 53 require.NotContains(s.T(), langs, "") 54 require.Equal(s.T(), LangBreakdown{ 55 "GDScript": int64(len(gdscript)), 56 }, langs) 57}