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1use bone_types::{ 2 Aabb3, AngleTolerance, ChordHeightTolerance, Parameter, Point3, Tolerance, UnitVec3, Vec3, 3}; 4 5use crate::mesh::TriMesh; 6 7pub trait Surface3 { 8 fn evaluate(&self, u: Parameter, v: Parameter) -> Point3; 9 fn partials(&self, u: Parameter, v: Parameter) -> (Vec3, Vec3); 10 fn normal(&self, u: Parameter, v: Parameter) -> UnitVec3; 11 fn bounding_box(&self) -> Aabb3; 12 fn contains_point(&self, p: Point3, tolerance: Tolerance) -> bool; 13 fn tessellate(&self, chord: ChordHeightTolerance, angle: AngleTolerance) -> TriMesh; 14}