// @generated by jacquard-lexicon. DO NOT EDIT.
//
// Lexicon: dev.tsunagite.difficulty
//
// This file was automatically generated from Lexicon schemas.
// Any manual changes will be overwritten on the next regeneration.

#[allow(unused_imports)]
use alloc::collections::BTreeMap;

#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{CowStr, BosStr, DefaultStr, FromStaticStr};

#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::types::value::Data;
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;

#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
/// A difficulty slot in a game hosting leaderboards via Tsunagite.

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
    rename_all = "camelCase",
    rename = "dev.tsunagite.difficulty",
    tag = "$type",
    bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct Difficulty<S: BosStr = DefaultStr> {
    ///The hex code color of the difficulty slot.
    #[serde(skip_serializing_if = "Option::is_none")]
    pub color: Option<S>,
    ///The human-readable name of the difficulty slot for use in UI.
    pub name: Data<S>,
    #[serde(flatten, default, skip_serializing_if = "Option::is_none")]
    pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}

/// Typed wrapper for GetRecord response with this collection's record type.

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct DifficultyGetRecordOutput<S: BosStr = DefaultStr> {
    #[serde(skip_serializing_if = "Option::is_none")]
    pub cid: Option<Cid<S>>,
    pub uri: AtUri<S>,
    pub value: Difficulty<S>,
}

impl<S: BosStr> Difficulty<S> {
    pub fn uri(uri: S) -> Result<RecordUri<S, DifficultyRecord>, UriError> {
        RecordUri::try_from_uri(AtUri::new(uri)?)
    }
}

/// Marker type for deserializing records from this collection.

#[derive(Debug, Serialize, Deserialize)]
pub struct DifficultyRecord;
impl XrpcResp for DifficultyRecord {
    const NSID: &'static str = "dev.tsunagite.difficulty";
    const ENCODING: &'static str = "application/json";
    type Output<S: BosStr> = DifficultyGetRecordOutput<S>;
    type Err = RecordError;
}

impl<S: BosStr> From<DifficultyGetRecordOutput<S>> for Difficulty<S> {
    fn from(output: DifficultyGetRecordOutput<S>) -> Self {
        output.value
    }
}

impl<S: BosStr> Collection for Difficulty<S> {
    const NSID: &'static str = "dev.tsunagite.difficulty";
    type Record = DifficultyRecord;
}

impl Collection for DifficultyRecord {
    const NSID: &'static str = "dev.tsunagite.difficulty";
    type Record = DifficultyRecord;
}

impl<S: BosStr> LexiconSchema for Difficulty<S> {
    fn nsid() -> &'static str {
        "dev.tsunagite.difficulty"
    }
    fn def_name() -> &'static str {
        "main"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_dev_tsunagite_difficulty()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

pub mod difficulty_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type Name;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type Name = Unset;
    }
    ///State transition - sets the `name` field to Set
    pub struct SetName<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetName<St> {}
    impl<St: State> State for SetName<St> {
        type Name = Set<members::name>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `name` field
        pub struct name(());
    }
}

/// Builder for constructing an instance of this type.
pub struct DifficultyBuilder<St: difficulty_state::State, S: BosStr = DefaultStr> {
    _state: PhantomData<fn() -> St>,
    _fields: (Option<S>, Option<Data<S>>),
    _type: PhantomData<fn() -> S>,
}

impl Difficulty<DefaultStr> {
    /// Create a new builder for this type, using the default string type (DefaultStr = SmolStr) if needed
    pub fn new() -> DifficultyBuilder<difficulty_state::Empty, DefaultStr> {
        DifficultyBuilder::new()
    }
}

impl<S: BosStr> Difficulty<S> {
    /// Create a new builder for this type
    pub fn builder() -> DifficultyBuilder<difficulty_state::Empty, S> {
        DifficultyBuilder::builder()
    }
}

impl DifficultyBuilder<difficulty_state::Empty, DefaultStr> {
    /// Create a new builder with all fields unset, using the default string type, if needed
    pub fn new() -> Self {
        DifficultyBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<S: BosStr> DifficultyBuilder<difficulty_state::Empty, S> {
    /// Create a new builder with all fields unset
    pub fn builder() -> Self {
        DifficultyBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<St: difficulty_state::State, S: BosStr> DifficultyBuilder<St, S> {
    /// Set the `color` field (optional)
    pub fn color(mut self, value: impl Into<Option<S>>) -> Self {
        self._fields.0 = value.into();
        self
    }
    /// Set the `color` field to an Option value (optional)
    pub fn maybe_color(mut self, value: Option<S>) -> Self {
        self._fields.0 = value;
        self
    }
}

impl<St, S: BosStr> DifficultyBuilder<St, S>
where
    St: difficulty_state::State,
    St::Name: difficulty_state::IsUnset,
{
    /// Set the `name` field (required)
    pub fn name(
        mut self,
        value: impl Into<Data<S>>,
    ) -> DifficultyBuilder<difficulty_state::SetName<St>, S> {
        self._fields.1 = Option::Some(value.into());
        DifficultyBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> DifficultyBuilder<St, S>
where
    St: difficulty_state::State,
    St::Name: difficulty_state::IsSet,
{
    /// Build the final struct.
    pub fn build(self) -> Difficulty<S> {
        Difficulty {
            color: self._fields.0,
            name: self._fields.1.unwrap(),
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data.
    pub fn build_with_data(
        self,
        extra_data: BTreeMap<SmolStr, Data<S>>,
    ) -> Difficulty<S> {
        Difficulty {
            color: self._fields.0,
            name: self._fields.1.unwrap(),
            extra_data: Some(extra_data),
        }
    }
}

fn lexicon_doc_dev_tsunagite_difficulty() -> LexiconDoc<'static> {
    #[allow(unused_imports)]
    use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
    use jacquard_lexicon::lexicon::*;
    use alloc::collections::BTreeMap;
    LexiconDoc {
        lexicon: Lexicon::Lexicon1,
        id: CowStr::new_static("dev.tsunagite.difficulty"),
        defs: {
            let mut map = BTreeMap::new();
            map.insert(
                SmolStr::new_static("main"),
                LexUserType::Record(LexRecord {
                    description: Some(
                        CowStr::new_static(
                            "A difficulty slot in a game hosting leaderboards via Tsunagite.",
                        ),
                    ),
                    key: Some(CowStr::new_static("any")),
                    record: LexRecordRecord::Object(LexObject {
                        required: Some(vec![SmolStr::new_static("name")]),
                        properties: {
                            #[allow(unused_mut)]
                            let mut map = BTreeMap::new();
                            map.insert(
                                SmolStr::new_static("color"),
                                LexObjectProperty::String(LexString {
                                    description: Some(
                                        CowStr::new_static(
                                            "The hex code color of the difficulty slot.",
                                        ),
                                    ),
                                    ..Default::default()
                                }),
                            );
                            map.insert(
                                SmolStr::new_static("name"),
                                LexObjectProperty::Ref(LexRef {
                                    r#ref: CowStr::new_static("dev.tsunagite.translatable"),
                                    ..Default::default()
                                }),
                            );
                            map
                        },
                        ..Default::default()
                    }),
                    ..Default::default()
                }),
            );
            map
        },
        ..Default::default()
    }
}