// @generated by jacquard-lexicon. DO NOT EDIT.
//
// Lexicon: download.darkworld.state
//
// This file was automatically generated from Lexicon schemas.
// Any manual changes will be overwritten on the next regeneration.

#[allow(unused_imports)]
use alloc::collections::BTreeMap;

#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{CowStr, BosStr, DefaultStr, FromStaticStr};

#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::types::value::Data;
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;

#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
use crate::download_darkworld::state;

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct Favorite<S: BosStr = DefaultStr> {
    pub album: Vec<S>,
    pub artist: Vec<S>,
    pub deltarune_character: Vec<S>,
    pub game: Vec<S>,
    #[serde(flatten, default, skip_serializing_if = "Option::is_none")]
    pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}

/// The record used by darkworld.download to determine the website's content.

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
    rename_all = "camelCase",
    rename = "download.darkworld.state",
    tag = "$type",
    bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct State<S: BosStr = DefaultStr> {
    ///The user's favorites/likes/preferences.
    pub favorite: state::Favorite<S>,
    ///Describe the site's content/look.
    pub site: state::Site<S>,
    #[serde(flatten, default, skip_serializing_if = "Option::is_none")]
    pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}

/// Typed wrapper for GetRecord response with this collection's record type.

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct StateGetRecordOutput<S: BosStr = DefaultStr> {
    #[serde(skip_serializing_if = "Option::is_none")]
    pub cid: Option<Cid<S>>,
    pub uri: AtUri<S>,
    pub value: State<S>,
}


#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct Site<S: BosStr = DefaultStr> {
    ///Swap out Kris with Susie in the prophecy panel.
    pub susie_prophecy: bool,
    ///TBD
    #[serde(skip_serializing_if = "Option::is_none")]
    pub title_colors: Option<SiteTitleColors<S>>,
    #[serde(flatten, default, skip_serializing_if = "Option::is_none")]
    pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}

/// TBD

#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum SiteTitleColors<S: BosStr = DefaultStr> {
    Enby,
    Trans,
    Pan,
    Latvia,
    Other(S),
}

impl<S: BosStr> SiteTitleColors<S> {
    pub fn as_str(&self) -> &str {
        match self {
            Self::Enby => "enby",
            Self::Trans => "trans",
            Self::Pan => "pan",
            Self::Latvia => "latvia",
            Self::Other(s) => s.as_ref(),
        }
    }
    /// Construct from a string-like value, matching known values.
    pub fn from_value(s: S) -> Self {
        match s.as_ref() {
            "enby" => Self::Enby,
            "trans" => Self::Trans,
            "pan" => Self::Pan,
            "latvia" => Self::Latvia,
            _ => Self::Other(s),
        }
    }
}

impl<S: BosStr> core::fmt::Display for SiteTitleColors<S> {
    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
        write!(f, "{}", self.as_str())
    }
}

impl<S: BosStr> AsRef<str> for SiteTitleColors<S> {
    fn as_ref(&self) -> &str {
        self.as_str()
    }
}

impl<S: BosStr> Serialize for SiteTitleColors<S> {
    fn serialize<Ser>(&self, serializer: Ser) -> Result<Ser::Ok, Ser::Error>
    where
        Ser: serde::Serializer,
    {
        serializer.serialize_str(self.as_str())
    }
}

impl<'de, S: Deserialize<'de> + BosStr> Deserialize<'de> for SiteTitleColors<S> {
    fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
    where
        D: serde::Deserializer<'de>,
    {
        let s = S::deserialize(deserializer)?;
        Ok(Self::from_value(s))
    }
}

impl<S: BosStr + Default> Default for SiteTitleColors<S> {
    fn default() -> Self {
        Self::Other(Default::default())
    }
}

impl<S: BosStr> jacquard_common::IntoStatic for SiteTitleColors<S>
where
    S: BosStr + jacquard_common::IntoStatic,
    S::Output: BosStr,
{
    type Output = SiteTitleColors<S::Output>;
    fn into_static(self) -> Self::Output {
        match self {
            SiteTitleColors::Enby => SiteTitleColors::Enby,
            SiteTitleColors::Trans => SiteTitleColors::Trans,
            SiteTitleColors::Pan => SiteTitleColors::Pan,
            SiteTitleColors::Latvia => SiteTitleColors::Latvia,
            SiteTitleColors::Other(v) => SiteTitleColors::Other(v.into_static()),
        }
    }
}

impl<S: BosStr> State<S> {
    pub fn uri(uri: S) -> Result<RecordUri<S, StateRecord>, UriError> {
        RecordUri::try_from_uri(AtUri::new(uri)?)
    }
}

impl<S: BosStr> LexiconSchema for Favorite<S> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "favorite"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

/// Marker type for deserializing records from this collection.

#[derive(Debug, Serialize, Deserialize)]
pub struct StateRecord;
impl XrpcResp for StateRecord {
    const NSID: &'static str = "download.darkworld.state";
    const ENCODING: &'static str = "application/json";
    type Output<S: BosStr> = StateGetRecordOutput<S>;
    type Err = RecordError;
}

impl<S: BosStr> From<StateGetRecordOutput<S>> for State<S> {
    fn from(output: StateGetRecordOutput<S>) -> Self {
        output.value
    }
}

impl<S: BosStr> Collection for State<S> {
    const NSID: &'static str = "download.darkworld.state";
    type Record = StateRecord;
}

impl Collection for StateRecord {
    const NSID: &'static str = "download.darkworld.state";
    type Record = StateRecord;
}

impl<S: BosStr> LexiconSchema for State<S> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "main"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

impl<S: BosStr> LexiconSchema for Site<S> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "site"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

pub mod favorite_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type Album;
        type Artist;
        type DeltaruneCharacter;
        type Game;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type Album = Unset;
        type Artist = Unset;
        type DeltaruneCharacter = Unset;
        type Game = Unset;
    }
    ///State transition - sets the `album` field to Set
    pub struct SetAlbum<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetAlbum<St> {}
    impl<St: State> State for SetAlbum<St> {
        type Album = Set<members::album>;
        type Artist = St::Artist;
        type DeltaruneCharacter = St::DeltaruneCharacter;
        type Game = St::Game;
    }
    ///State transition - sets the `artist` field to Set
    pub struct SetArtist<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetArtist<St> {}
    impl<St: State> State for SetArtist<St> {
        type Album = St::Album;
        type Artist = Set<members::artist>;
        type DeltaruneCharacter = St::DeltaruneCharacter;
        type Game = St::Game;
    }
    ///State transition - sets the `deltarune_character` field to Set
    pub struct SetDeltaruneCharacter<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetDeltaruneCharacter<St> {}
    impl<St: State> State for SetDeltaruneCharacter<St> {
        type Album = St::Album;
        type Artist = St::Artist;
        type DeltaruneCharacter = Set<members::deltarune_character>;
        type Game = St::Game;
    }
    ///State transition - sets the `game` field to Set
    pub struct SetGame<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetGame<St> {}
    impl<St: State> State for SetGame<St> {
        type Album = St::Album;
        type Artist = St::Artist;
        type DeltaruneCharacter = St::DeltaruneCharacter;
        type Game = Set<members::game>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `album` field
        pub struct album(());
        ///Marker type for the `artist` field
        pub struct artist(());
        ///Marker type for the `deltarune_character` field
        pub struct deltarune_character(());
        ///Marker type for the `game` field
        pub struct game(());
    }
}

/// Builder for constructing an instance of this type.
pub struct FavoriteBuilder<St: favorite_state::State, S: BosStr = DefaultStr> {
    _state: PhantomData<fn() -> St>,
    _fields: (Option<Vec<S>>, Option<Vec<S>>, Option<Vec<S>>, Option<Vec<S>>),
    _type: PhantomData<fn() -> S>,
}

impl Favorite<DefaultStr> {
    /// Create a new builder for this type, using the default string type (DefaultStr = SmolStr) if needed
    pub fn new() -> FavoriteBuilder<favorite_state::Empty, DefaultStr> {
        FavoriteBuilder::new()
    }
}

impl<S: BosStr> Favorite<S> {
    /// Create a new builder for this type
    pub fn builder() -> FavoriteBuilder<favorite_state::Empty, S> {
        FavoriteBuilder::builder()
    }
}

impl FavoriteBuilder<favorite_state::Empty, DefaultStr> {
    /// Create a new builder with all fields unset, using the default string type, if needed
    pub fn new() -> Self {
        FavoriteBuilder {
            _state: PhantomData,
            _fields: (None, None, None, None),
            _type: PhantomData,
        }
    }
}

impl<S: BosStr> FavoriteBuilder<favorite_state::Empty, S> {
    /// Create a new builder with all fields unset
    pub fn builder() -> Self {
        FavoriteBuilder {
            _state: PhantomData,
            _fields: (None, None, None, None),
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> FavoriteBuilder<St, S>
where
    St: favorite_state::State,
    St::Album: favorite_state::IsUnset,
{
    /// Set the `album` field (required)
    pub fn album(
        mut self,
        value: impl Into<Vec<S>>,
    ) -> FavoriteBuilder<favorite_state::SetAlbum<St>, S> {
        self._fields.0 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> FavoriteBuilder<St, S>
where
    St: favorite_state::State,
    St::Artist: favorite_state::IsUnset,
{
    /// Set the `artist` field (required)
    pub fn artist(
        mut self,
        value: impl Into<Vec<S>>,
    ) -> FavoriteBuilder<favorite_state::SetArtist<St>, S> {
        self._fields.1 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> FavoriteBuilder<St, S>
where
    St: favorite_state::State,
    St::DeltaruneCharacter: favorite_state::IsUnset,
{
    /// Set the `deltaruneCharacter` field (required)
    pub fn deltarune_character(
        mut self,
        value: impl Into<Vec<S>>,
    ) -> FavoriteBuilder<favorite_state::SetDeltaruneCharacter<St>, S> {
        self._fields.2 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> FavoriteBuilder<St, S>
where
    St: favorite_state::State,
    St::Game: favorite_state::IsUnset,
{
    /// Set the `game` field (required)
    pub fn game(
        mut self,
        value: impl Into<Vec<S>>,
    ) -> FavoriteBuilder<favorite_state::SetGame<St>, S> {
        self._fields.3 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> FavoriteBuilder<St, S>
where
    St: favorite_state::State,
    St::Album: favorite_state::IsSet,
    St::Artist: favorite_state::IsSet,
    St::DeltaruneCharacter: favorite_state::IsSet,
    St::Game: favorite_state::IsSet,
{
    /// Build the final struct.
    pub fn build(self) -> Favorite<S> {
        Favorite {
            album: self._fields.0.unwrap(),
            artist: self._fields.1.unwrap(),
            deltarune_character: self._fields.2.unwrap(),
            game: self._fields.3.unwrap(),
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data.
    pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> Favorite<S> {
        Favorite {
            album: self._fields.0.unwrap(),
            artist: self._fields.1.unwrap(),
            deltarune_character: self._fields.2.unwrap(),
            game: self._fields.3.unwrap(),
            extra_data: Some(extra_data),
        }
    }
}

fn lexicon_doc_download_darkworld_state() -> LexiconDoc<'static> {
    #[allow(unused_imports)]
    use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
    use jacquard_lexicon::lexicon::*;
    use alloc::collections::BTreeMap;
    LexiconDoc {
        lexicon: Lexicon::Lexicon1,
        id: CowStr::new_static("download.darkworld.state"),
        defs: {
            let mut map = BTreeMap::new();
            map.insert(
                SmolStr::new_static("favorite"),
                LexUserType::Object(LexObject {
                    required: Some(
                        vec![
                            SmolStr::new_static("game"), SmolStr::new_static("artist"),
                            SmolStr::new_static("album"),
                            SmolStr::new_static("deltaruneCharacter")
                        ],
                    ),
                    properties: {
                        #[allow(unused_mut)]
                        let mut map = BTreeMap::new();
                        map.insert(
                            SmolStr::new_static("album"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("artist"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("deltaruneCharacter"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("game"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map
                    },
                    ..Default::default()
                }),
            );
            map.insert(
                SmolStr::new_static("main"),
                LexUserType::Record(LexRecord {
                    description: Some(
                        CowStr::new_static(
                            "The record used by darkworld.download to determine the website's content.",
                        ),
                    ),
                    key: Some(CowStr::new_static("literal:self")),
                    record: LexRecordRecord::Object(LexObject {
                        required: Some(
                            vec![
                                SmolStr::new_static("site"), SmolStr::new_static("favorite")
                            ],
                        ),
                        properties: {
                            #[allow(unused_mut)]
                            let mut map = BTreeMap::new();
                            map.insert(
                                SmolStr::new_static("favorite"),
                                LexObjectProperty::Union(LexRefUnion {
                                    description: Some(
                                        CowStr::new_static(
                                            "The user's favorites/likes/preferences.",
                                        ),
                                    ),
                                    refs: vec![CowStr::new_static("#favorite")],
                                    closed: Some(true),
                                    ..Default::default()
                                }),
                            );
                            map.insert(
                                SmolStr::new_static("site"),
                                LexObjectProperty::Union(LexRefUnion {
                                    description: Some(
                                        CowStr::new_static("Describe the site's content/look."),
                                    ),
                                    refs: vec![CowStr::new_static("#site")],
                                    closed: Some(true),
                                    ..Default::default()
                                }),
                            );
                            map
                        },
                        ..Default::default()
                    }),
                    ..Default::default()
                }),
            );
            map.insert(
                SmolStr::new_static("site"),
                LexUserType::Object(LexObject {
                    required: Some(vec![SmolStr::new_static("susieProphecy")]),
                    properties: {
                        #[allow(unused_mut)]
                        let mut map = BTreeMap::new();
                        map.insert(
                            SmolStr::new_static("susieProphecy"),
                            LexObjectProperty::Boolean(LexBoolean {
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("titleColors"),
                            LexObjectProperty::String(LexString {
                                description: Some(CowStr::new_static("TBD")),
                                ..Default::default()
                            }),
                        );
                        map
                    },
                    ..Default::default()
                }),
            );
            map
        },
        ..Default::default()
    }
}

pub mod state_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type Favorite;
        type Site;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type Favorite = Unset;
        type Site = Unset;
    }
    ///State transition - sets the `favorite` field to Set
    pub struct SetFavorite<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetFavorite<St> {}
    impl<St: State> State for SetFavorite<St> {
        type Favorite = Set<members::favorite>;
        type Site = St::Site;
    }
    ///State transition - sets the `site` field to Set
    pub struct SetSite<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetSite<St> {}
    impl<St: State> State for SetSite<St> {
        type Favorite = St::Favorite;
        type Site = Set<members::site>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `favorite` field
        pub struct favorite(());
        ///Marker type for the `site` field
        pub struct site(());
    }
}

/// Builder for constructing an instance of this type.
pub struct StateBuilder<St: state_state::State, S: BosStr = DefaultStr> {
    _state: PhantomData<fn() -> St>,
    _fields: (Option<state::Favorite<S>>, Option<state::Site<S>>),
    _type: PhantomData<fn() -> S>,
}

impl State<DefaultStr> {
    /// Create a new builder for this type, using the default string type (DefaultStr = SmolStr) if needed
    pub fn new() -> StateBuilder<state_state::Empty, DefaultStr> {
        StateBuilder::new()
    }
}

impl<S: BosStr> State<S> {
    /// Create a new builder for this type
    pub fn builder() -> StateBuilder<state_state::Empty, S> {
        StateBuilder::builder()
    }
}

impl StateBuilder<state_state::Empty, DefaultStr> {
    /// Create a new builder with all fields unset, using the default string type, if needed
    pub fn new() -> Self {
        StateBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<S: BosStr> StateBuilder<state_state::Empty, S> {
    /// Create a new builder with all fields unset
    pub fn builder() -> Self {
        StateBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> StateBuilder<St, S>
where
    St: state_state::State,
    St::Favorite: state_state::IsUnset,
{
    /// Set the `favorite` field (required)
    pub fn favorite(
        mut self,
        value: impl Into<state::Favorite<S>>,
    ) -> StateBuilder<state_state::SetFavorite<St>, S> {
        self._fields.0 = Option::Some(value.into());
        StateBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> StateBuilder<St, S>
where
    St: state_state::State,
    St::Site: state_state::IsUnset,
{
    /// Set the `site` field (required)
    pub fn site(
        mut self,
        value: impl Into<state::Site<S>>,
    ) -> StateBuilder<state_state::SetSite<St>, S> {
        self._fields.1 = Option::Some(value.into());
        StateBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> StateBuilder<St, S>
where
    St: state_state::State,
    St::Favorite: state_state::IsSet,
    St::Site: state_state::IsSet,
{
    /// Build the final struct.
    pub fn build(self) -> State<S> {
        State {
            favorite: self._fields.0.unwrap(),
            site: self._fields.1.unwrap(),
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data.
    pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> State<S> {
        State {
            favorite: self._fields.0.unwrap(),
            site: self._fields.1.unwrap(),
            extra_data: Some(extra_data),
        }
    }
}

pub mod site_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type SusieProphecy;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type SusieProphecy = Unset;
    }
    ///State transition - sets the `susie_prophecy` field to Set
    pub struct SetSusieProphecy<St: State = Empty>(PhantomData<fn() -> St>);
    impl<St: State> sealed::Sealed for SetSusieProphecy<St> {}
    impl<St: State> State for SetSusieProphecy<St> {
        type SusieProphecy = Set<members::susie_prophecy>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `susie_prophecy` field
        pub struct susie_prophecy(());
    }
}

/// Builder for constructing an instance of this type.
pub struct SiteBuilder<St: site_state::State, S: BosStr = DefaultStr> {
    _state: PhantomData<fn() -> St>,
    _fields: (Option<bool>, Option<SiteTitleColors<S>>),
    _type: PhantomData<fn() -> S>,
}

impl Site<DefaultStr> {
    /// Create a new builder for this type, using the default string type (DefaultStr = SmolStr) if needed
    pub fn new() -> SiteBuilder<site_state::Empty, DefaultStr> {
        SiteBuilder::new()
    }
}

impl<S: BosStr> Site<S> {
    /// Create a new builder for this type
    pub fn builder() -> SiteBuilder<site_state::Empty, S> {
        SiteBuilder::builder()
    }
}

impl SiteBuilder<site_state::Empty, DefaultStr> {
    /// Create a new builder with all fields unset, using the default string type, if needed
    pub fn new() -> Self {
        SiteBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<S: BosStr> SiteBuilder<site_state::Empty, S> {
    /// Create a new builder with all fields unset
    pub fn builder() -> Self {
        SiteBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _type: PhantomData,
        }
    }
}

impl<St, S: BosStr> SiteBuilder<St, S>
where
    St: site_state::State,
    St::SusieProphecy: site_state::IsUnset,
{
    /// Set the `susieProphecy` field (required)
    pub fn susie_prophecy(
        mut self,
        value: impl Into<bool>,
    ) -> SiteBuilder<site_state::SetSusieProphecy<St>, S> {
        self._fields.0 = Option::Some(value.into());
        SiteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _type: PhantomData,
        }
    }
}

impl<St: site_state::State, S: BosStr> SiteBuilder<St, S> {
    /// Set the `titleColors` field (optional)
    pub fn title_colors(mut self, value: impl Into<Option<SiteTitleColors<S>>>) -> Self {
        self._fields.1 = value.into();
        self
    }
    /// Set the `titleColors` field to an Option value (optional)
    pub fn maybe_title_colors(mut self, value: Option<SiteTitleColors<S>>) -> Self {
        self._fields.1 = value;
        self
    }
}

impl<St, S: BosStr> SiteBuilder<St, S>
where
    St: site_state::State,
    St::SusieProphecy: site_state::IsSet,
{
    /// Build the final struct.
    pub fn build(self) -> Site<S> {
        Site {
            susie_prophecy: self._fields.0.unwrap(),
            title_colors: self._fields.1,
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data.
    pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> Site<S> {
        Site {
            susie_prophecy: self._fields.0.unwrap(),
            title_colors: self._fields.1,
            extra_data: Some(extra_data),
        }
    }
}