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1# Shapemaker's submodules 2 3In approximate order of dependency: 4 5- `geometry`: Types and operations that don't have an inherent graphical representation but are used to define more complex objects: `Point`, `Region`, etc 6- `graphics`: Types and operations for objects that can get rendered: all the `Object` variants (lines, circles, etc), the `Canvas`, `Layer`s, etc 7- `random`: Methods named `random_...` on various types, to help with semi-random procedural artworks 8- `rendering`: Traits that pertain to rendering graphical elements to an SVG tree and their various implementations on most structs from `graphics` 9- `synchronization`: Data structures and methods to synchronize various musical sources (audio files, MIDI files, etc) with the video 10- `video`: Data structure, user API (mainly adding hooks), rendering and encoding of `Canvas` "frames" into a H.264 MP4 video file 11- `vst`: A VST to interact with shapemaker within a DAW directly [wip] 12- `wasm`: WASM-specific code to provide a JS API to shapemaker, to, for example, make it interact with the WebMIDI API 13 14See the individual READMEs in each submodule for more information. 15 16```mermaid 17graph TD 18 geometry --> random 19 graphics --> random 20 geometry --> graphics 21 graphics --> rendering 22 rendering --> video 23 synchronization --> video 24 rendering --> wasm 25 synchronization --> vst 26```