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1# Shapemaker Graphics module 2 3Handles objects that can be rendered to SVG 4 5Actual implementation of the SVG rendering logic is in `../rendering`, not here. 6 7A Shapemaker image is represented by a Canvas, which is comprised of multiple Layers. Those Layers contain multiple Colored Objects. 8 9Those Colored Objects are a combination of a Fill, possibly Filters and Transformations, as well as a "plain" Object (which can be a Line, a Polygon, a Point, a BigCircle, etc. (check the enum's different variants)) 10 11A Fill is made up of a Color alongside the Fill variant: Solid, Hatched, Dotted, Translucent etc. 12 13A color is "abstract", meaning its just a named color (red, green, etc). Actual hex values are given when rendering, through a ColorMapping. 14 15```mermaid 16graph TD 17 Layer --> Canvas 18 ColoredObject --> Layer 19 Object --> ColoredObject 20 Filter --> ColoredObject 21 Transformation --> ColoredObject 22 Fill --> ColoredObject 23 Color --> Fill 24``` 25